I wanted to do something a bit different than the standard mountains with snow on them for height blending. So I made this volcanic environment.
I took a height map from Google Earth of a canyon in Egypt and another of a volcano and blended the two together. Then I made textures for obsidian, a red glowing obsidian type rock and ash for the top.
Here's the material editor for this. It looks like a lot but really it's the same thing repeated for the spec, normal and emissive channels.
And a close up.
Here's the material for the lava surrounding the volcano.
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