Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Tuesday, November 19, 2013

Hillside Slum

Brazilian Favela on a hill. Made in Maya and rendered in Marmoset.





Wednesday, November 6, 2013

Brazilian Slum Buildings

Very basic low poly building made to be stacked and swiveled to make an entire city:




 And a render in Marmoset of a cityscene:


Thursday, October 31, 2013

Hayloft

Quick test (without lightmaps) of my hayloft. Just wanted to see how the cracks in the wood looked.


Wednesday, October 30, 2013

Floating Tower

Midterm project. We had one week to model and texture a floating tower using modular pieces. All pieces snap together vert to vert.

This scene uses 14 unique models (including the flags)








Tuesday, September 24, 2013

Tuesday, August 6, 2013

Final Project

For the final we had a week to make and texture a scene using all the things we've learned this semester.

I decided to change up the water/rocks scene and add some grass to it along with modeling some props to make it interesting. Here's some in progress shots.







Saturday, July 6, 2013

Projected Couch

Here's the couch I made yesterday, in all its 131,060 tri glory:



Brought it from Max into Maya to make a low poly cage for it, down to 2737 tris, then projected the high-res one onto the low for the normal maps.



Here it is in UDK (I haven't textured the legs yet):



Thursday, July 4, 2013

3DS Max Couch

Haven't really modeled anything in a while and boy do those skills get rusty if you don't use them. Here's a really spectacularly terrible couch I made in Maya:


I've been trying to learn 3DS Max as well as Maya so I figured this was a perfect time to do some tutorials and make myself a couch in Max. I do really like the Max interface better than Maya, but I know my way around Maya better.

Anyway, here's the couch I made in Max. There's a lot of turbosmoothing going on here, along with some push/pull vertex painting to make the rumpled looking cushion. Unfortunately I don't know how to UV in Max so this is going back into Maya for cleanup and texturing.


Sunday, June 2, 2013

Jail

Was updating my website and decided to take a few things from last semester down. It's amazing how much everyone improves each semester, things I was really proud of 5 months ago now look terrible to me. But I take that as a good sign.

This was my first attempt at working modular, it's a prison cell that's been duplicated to form a corridor. The textures here are very very bad (and the repeating ones are from CG Textures), but I still like the model. I may re-texture it and put it back up at some point.

This prison was created  last December, it has 3,339 tris per unit so 18,108 for this scene.










Thursday, May 16, 2013

Final Renders

The final renders of the gecko in Maya and in UDK.

Man does lighting really change what he looks like.






Wednesday, May 15, 2013

Textured Gecko

Started texturing for the first time in Mudbox, I'm not sure that I actually like it that much. Maybe if I had all my photoshop brushes and blending modes. So I just did the basic layout in Mudbox and then brought it into Photoshop for the rest of the diffuse texture.

Still not done, I'm gonna bring it back into Mudbox and clean up the seams.

Thursday, May 9, 2013

Gecko UV's

With the worst timed virus in history I spent a full week in bed and in the hospital with a 103 degree fever. Naturally I missed the most important class of the entire year which was texturing/UVing things in Z brush.

So now I'm a little out of my element trying to do it based on other students' notes. Here's the UV unwrapping so far in 3D Coat.

Wednesday, May 8, 2013

Retopo'd Gecko

Retopo'd the Gecko in 3D Coat and projected him in Z brush. I liked these colors when I got down to his toes. :D