All lit and brought into UDK.
In process and various projects by Sydney. For full portfolio see: http://72pinprotagonist.weebly.com/
Showing posts with label Sleepy Hollow. Show all posts
Showing posts with label Sleepy Hollow. Show all posts
Wednesday, December 18, 2013
Friday, January 11, 2013
Sleepy Hollow Props
Here's a few props from my Sleepy Hollow game. The flashlight is just a rough model to show the basic silhouette and where the engraving would go. The gravestone is based off some stones where my grandmother is buried in Lankin, ND.
Old gravestones are creepy. I wonder if you can even buy stones with skulls and dead angels on them anymore.
Old gravestones are creepy. I wonder if you can even buy stones with skulls and dead angels on them anymore.
Wednesday, December 26, 2012
Monday, December 17, 2012
Friday, November 30, 2012
The Horseman and his Horse
Still chugging along on the Sleepy Hollow project. I've got some props done, the turnarounds and characters and now I'm working on environments. But here's the updated versions of the Horseman and Daredevil, who I decided needed some armor.
Wednesday, November 28, 2012
Hayloft
Started the environments for my Sleepy Hollow game. This would be near the end where you lure the Horseman to a hayloft, and Ichabod is hiding up in the attic.
Friday, November 9, 2012
Daredevil
Horses. Majestic. Beautiful.
Ever wonder why they're always shown running, leaping, from the side, from a three-quarter view? Because directly from the front they look like some sort of mutant dog that has a preying mantis head.
Seriously, horses look just bizarre from the front.
Anyway, this is Daredevil, the Headless Horseman's .. uh.. horse. He's skeletal like my horseman design, and his chest cavity is filled with dirt. The little vines and leaves are baby pumpkins growing in there. The Horseman needs more heads.
Technically the Horseman's horse doesn't have a name, and Daredevil was Brom's horse, but more people have seen the Tim Burton movie than read the book, so probably no one will notice.
Tuesday, November 6, 2012
Lack of Eyes
So today I learned something that I'm sure every animator in existance already knows. It's really difficult to give someone facial expressions when they don't have eyebrows. And when you can't see their eyes it's even worse. So for Ichabod (since he's wearing those goggles constantly) I had to kind of make his hair emote for him.
The result is that he looks a bit like a palm tree has ruptured out of his skull.
Monday, November 5, 2012
The Horseman Cometh
So for my Visual Development class we're designing characters and props for a game based off an existing story. I'm doing The Legend of Sleepy Hollow but with some updates: Ichabod, Sarah and Masbeth are part of a present day paranormal team that have a docu-reality TV show where they go to places and investigate ghosts. Obviously nothing that's on the scale of what's going on in Sleepy Hollow, hilarity ensues when all the ghosts are real and chasing them.
Anyway. I've got my design for Ichabod solidly squared away:
And now I'm working on the Horseman. Fun fact: it's nearly impossible to make a guy with a pumpkin on his head look badass. I can splatter that thing with all the blood I want and it's still a guy who thought it was a good idea to substitute his head for a gourd. So here's the Horseman so far:
And now he needs some expressions. I thought it would be funny if he had a sack of pumpkins he carried around, each with a different expression so mid confrontation he could root around in it, find the right one, and swap them out. Because that's a completely normal thing to do. I'm not exactly sure what he'd be sad about; unless the pumpkin patch caught some sort of fungus. And I'm guessing the worried one is the one he throws at people. I'd be worried too.
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