Showing posts with label 3Ds Max. Show all posts
Showing posts with label 3Ds Max. Show all posts

Thursday, July 4, 2013

3DS Max Couch

Haven't really modeled anything in a while and boy do those skills get rusty if you don't use them. Here's a really spectacularly terrible couch I made in Maya:


I've been trying to learn 3DS Max as well as Maya so I figured this was a perfect time to do some tutorials and make myself a couch in Max. I do really like the Max interface better than Maya, but I know my way around Maya better.

Anyway, here's the couch I made in Max. There's a lot of turbosmoothing going on here, along with some push/pull vertex painting to make the rumpled looking cushion. Unfortunately I don't know how to UV in Max so this is going back into Maya for cleanup and texturing.


Monday, July 1, 2013

Chipped Rock Floor

Made this chipped rock floor in 3ds Max while following along with another Digital Tutor lesson. Very first time using Max and it seems pretty handy for blocking things out like this.

In progress blocking in Max:
 

Took my tiled block pattern into Z-brush and sculpted about half the blocks, then back into Max and duplicated the sculpted ones along the blocked out guidelines I made.


 I generated all the maps in Max with Render to Texture, then made an additional grungy normal map in Knald based off a photo I took of fishsticks I made that burnt to a baking sheet:


 
Finally I brought the whole thing into UDK and combined the two normal maps for finer detail.

And the final result: