Showing posts with label Model a Week. Show all posts
Showing posts with label Model a Week. Show all posts

Monday, March 25, 2013

Model a Week - Gecko

In-progress of my Z-brush leaftail gecko. Sculpting Dynamesh is kind of the most fun thing ever.

Friday, March 22, 2013

Model a Week - Tire

Was following along with some tutorials before I realized that my version of Z Brush doesn't have panel loops. Tried to fake it but uh... didn't go so well.

Tuesday, March 19, 2013

Z-Brush Treant

First time mucking about in Z-Brush. I found this neat picture of a Treant on the Interwebs (Apparently he's concept art for the game Rift), and tried to make an armature for him out of Z-Spheres.



Friday, March 15, 2013

Updated Dreamcast Controller

I'm gonna be refining this for the rest of my life apparently. Cleaned up to 5766 Tris. And now with a low poly version to project onto.



Wednesday, March 6, 2013

Dreamcast Controller take 23 billion

Restarted this at least 4 times since last week, but finally done. I'm happy with how it looks smoothed, but the mesh is still a bit wonky. 9819 Tris.








Saturday, March 2, 2013

Model A Week - Treasure Chest

Matt Elser drew a bunch of really cool treasure chests that I've been modeling. Here's this weeks along with his drawing.




Friday, March 1, 2013

Cannon

Tweaked a few things and UVed that cannon from last week. Gonna try and texture it soon.

Wednesday, February 27, 2013

Dreamcast Controller

I've never modeled like this before, and now that I've done all six sides I have no idea how to attach them all. So uh... yeah.

Saturday, February 16, 2013

Model A Week - Duck

Rubber Ducky!


And how he looks in my game along with that gun I made last week:


Saturday, February 9, 2013

Model a Week: Sniper Rifle

Quick Sniper Rifle. I'm sure there's much better/faster ways of doing this than extruding a cube forever, but I don't know what those ways are, so I extruded a cube forever. I think it'll look a lot better with some textures.

Friday, February 8, 2013

Model a Week: Screw

We're doing a few models a week in my Modeling class as practice, so here's the highest resolution screw ever. This process blew my mind and took like 15 minutes.

Also I handpainted a tiling texture for it for funsies.