Decided the fire on the barrel looked a little out of place so I changed the texture of the top piece to be charred and added an emissive ember texture that pulses back and forth with a sine wave in order to make it look like it's actually burning.
In process and various projects by Sydney. For full portfolio see: http://72pinprotagonist.weebly.com/
Showing posts with label shader. Show all posts
Showing posts with label shader. Show all posts
Thursday, January 2, 2014
Monday, November 4, 2013
Lake Shader
Short clip of the lake shader I made last semester.
Tuesday, August 6, 2013
Final Project
For the final we had a week to make and texture a scene using all the things we've learned this semester.
I decided to change up the water/rocks scene and add some grass to it along with modeling some props to make it interesting. Here's some in progress shots.
I decided to change up the water/rocks scene and add some grass to it along with modeling some props to make it interesting. Here's some in progress shots.
Tuesday, July 23, 2013
Blend Shaders
Made a bunch of blend shaders this week. Started with lava but got pretty frustrated trying to get the lava to look like Lava, I think it's a lot more advanced than I thought it was. Moved onto water and snow which were infinitely easier and look a lot better.
Normal and Diffuse for the water shader.
The snow shader, attempting to blend using a height map. Kind of successful but needs more work. Was going off this tutorial, which inverted everything, but that seemed unnecessary so I changed it.
Normal and Diffuse for the water shader.
The snow shader, attempting to blend using a height map. Kind of successful but needs more work. Was going off this tutorial, which inverted everything, but that seemed unnecessary so I changed it.
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