Showing posts with label shader. Show all posts
Showing posts with label shader. Show all posts

Thursday, January 2, 2014

Embers

Decided the fire on the barrel looked a little out of place so I changed the texture of the top piece to be charred and added an emissive ember texture that pulses back and forth with a sine wave in order to make it look like it's actually burning.

Monday, November 4, 2013

Tuesday, August 6, 2013

Final Project

For the final we had a week to make and texture a scene using all the things we've learned this semester.

I decided to change up the water/rocks scene and add some grass to it along with modeling some props to make it interesting. Here's some in progress shots.







Tuesday, July 23, 2013

Blend Shaders

Made a bunch of blend shaders this week. Started with lava but got pretty frustrated trying to get the lava to look like Lava, I think it's a lot more advanced than I thought it was. Moved onto water and snow which were infinitely easier and look a lot better.




Normal and Diffuse for the water shader.




The snow shader, attempting to blend using a height map. Kind of successful but needs more work. Was going off this tutorial, which inverted everything, but that seemed unnecessary so I changed it.