Showing posts with label VFX. Show all posts
Showing posts with label VFX. Show all posts

Sunday, October 12, 2014

Back at it

Been slacking on the portfolio building, but 3-Day weekends are great to remedy that! Six months of not touching UDK because I've been working and I've really lost all my skills. So I decided to redo all my ImbueFX intro Cascade tutorials to remind me of what I've forgotten. Also simple effects will be a good basis for more elaborate things.

I also got Xsplit Broadcaster to work with Fraps so I don't have half speed gifs anymore.

First off this is the in-prog of something I want to do that'll be like a rain of Melf's Acid Arrows. Obviously the arrow is placeholder, but the idea is there.


Ammo pickup. Not finished. Want to add some sparkles and a displacement sphere grid around it to make it a bit more sci-fi.




Rocketfire and a ball of lightning. Both of these are using Bill Kladis' textures just to learn the principles.





Thursday, March 13, 2014

Electricity AoE

Simple Electricity Area of Effect. CamStudio recorded it at about 1/2 speed for some reason. Once I have all my spell effects done I'll do a high quality FRAPs capture.

Wednesday, March 12, 2014

Celestial Effect

Starting making various spell effects. This one is a sort of celestial star effect.

Kind of bad quality and slowdown on the gif. I'm  going to hold off making videos of them all individually and upload them together to one Spell Effect video.

Friday, March 7, 2014

AoE Effect

Finished ground pound effect.

The animation and character is from the ImbueFX tutorial, but all the effects and the textures for the effects were made by me.

Tuesday, March 4, 2014

AoE Spell In Progress

In progress shot of a ground pound spell. All the mesh particles are in, just need to finish up making the ground look cracked.

Friday, February 14, 2014

Hayloft

Finally finished that hayloft and added a bunch of environment effects. Also my first time using Matinee.

Thursday, January 30, 2014

Cascade Tutorial

Following along with Bill Kladis' Cascade tutorial. Onto the second part now. Made a health pickup with some smoke.

Saturday, January 4, 2014

Orb Aura

Following along with another tutorial to make a Skyrim sort of effect. Nearly done, just need to finish the center part.

Thursday, January 2, 2014

Embers

Decided the fire on the barrel looked a little out of place so I changed the texture of the top piece to be charred and added an emissive ember texture that pulses back and forth with a sine wave in order to make it look like it's actually burning.

Sunday, December 29, 2013

Burning Barrel

Pretty sure the 'Hello World' of the VFX industry is setting things on fire. So made some fire in UDK's Cascade engine, which as expected was infinitely more robust and customizable than Unity's Shuriken. Though I'm glad I learned on Shuriken first.

Fire sprite sheet was generated by Positech Games' neato Explosion Generator.

Friday, December 27, 2013

Crate Teleportation

Finished effect in AfterEffects. Did some color correction so the crate looks like it fits in a bit better.


Monday, December 23, 2013

AfterEffects Teleportation In Progress

Following along with an AfterEffects tutorial on Digital Tutors making an alien teleport around. Except I wanted to use my own footage and not use any of the supplied files so I'm teleporting a crate into this shanty town.

Emergency supplies or something. From space.

Sunday, November 10, 2013

Space Shooter

Another simple shooter game, this time in space.

We were given the space ship asset and told to make suitable space effect, and I took it a step further and created some gameplay elements.

The shield shader is from the Unify Community Wiki all the rest of the particles were done by me.

Sunday, September 15, 2013

Unity Particle Effects

Some very simple particle effects. I'm pretty happy with the acid cloud.