Brazilian Favela on a hill. Made in Maya and rendered in Marmoset.
In process and various projects by Sydney. For full portfolio see: http://72pinprotagonist.weebly.com/
Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
Tuesday, November 19, 2013
Wednesday, November 6, 2013
Brazilian Slum Buildings
Very basic low poly building made to be stacked and swiveled to make an entire city:
And a render in Marmoset of a cityscene:
And a render in Marmoset of a cityscene:
Thursday, October 31, 2013
Wednesday, October 30, 2013
Floating Tower
Midterm project. We had one week to model and texture a floating tower using modular pieces. All pieces snap together vert to vert.
This scene uses 14 unique models (including the flags)
This scene uses 14 unique models (including the flags)
Thursday, October 17, 2013
Tuesday, September 24, 2013
Saturday, July 6, 2013
Projected Couch
Here's the couch I made yesterday, in all its 131,060 tri glory:
Brought it from Max into Maya to make a low poly cage for it, down to 2737 tris, then projected the high-res one onto the low for the normal maps.
Here it is in UDK (I haven't textured the legs yet):
Brought it from Max into Maya to make a low poly cage for it, down to 2737 tris, then projected the high-res one onto the low for the normal maps.
Here it is in UDK (I haven't textured the legs yet):
Tuesday, June 4, 2013
Finished Dinosaur
Dino is all finished. Used procedural nodes to texture the eyes, teeth and gums, and added some spec. Here's the maps, a viewport screenshot and the final renders.
Diffuse:
Bump:
Spec:
Diffuse:
Bump:
Spec:
Monday, June 3, 2013
Dinosaur Day 2
Almost done with this guy. About 10 more tutorial videos to go. I'm done with the body bump map, still need to do the mouth and claws. And his eyes obviously.
Sunday, June 2, 2013
Jail
Was updating my website and decided to take a few things from last semester down. It's amazing how much everyone improves each semester, things I was really proud of 5 months ago now look terrible to me. But I take that as a good sign.
This was my first attempt at working modular, it's a prison cell that's been duplicated to form a corridor. The textures here are very very bad (and the repeating ones are from CG Textures), but I still like the model. I may re-texture it and put it back up at some point.
This prison was created last December, it has 3,339 tris per unit so 18,108 for this scene.
This was my first attempt at working modular, it's a prison cell that's been duplicated to form a corridor. The textures here are very very bad (and the repeating ones are from CG Textures), but I still like the model. I may re-texture it and put it back up at some point.
This prison was created last December, it has 3,339 tris per unit so 18,108 for this scene.
Tuesday, May 28, 2013
Velociraptor Demo in progress
Been working through a really nice tutorial over on Digital Tutors, texturing a Velociraptor. ( This tutorial) I converted the provided model from SubD's (which I don't know what those are) to polygons just because it was easier for me to work with. This is also the first time I've used Maya's 3D painting to fix seams which worked better than expected, though a little blurred.
And after day one (8 lessons out of 35) this is what iI've got:
And after day one (8 lessons out of 35) this is what iI've got:
Tuesday, May 21, 2013
Final Lipsynch
Here's the final lipsynch for my Animation class. The line is from Team Fortress 2, one of Merasmus' from the last Scream Fortress.
Thursday, May 16, 2013
Final Renders
The final renders of the gecko in Maya and in UDK.
Man does lighting really change what he looks like.
Man does lighting really change what he looks like.
Wednesday, May 15, 2013
Textured Gecko
Started texturing for the first time in Mudbox, I'm not sure that I actually like it that much. Maybe if I had all my photoshop brushes and blending modes. So I just did the basic layout in Mudbox and then brought it into Photoshop for the rest of the diffuse texture.
Still not done, I'm gonna bring it back into Mudbox and clean up the seams.
Still not done, I'm gonna bring it back into Mudbox and clean up the seams.
Sunday, May 12, 2013
Render Test
A render test of the full scene. Whoever made this lighting rig did a lovely job. I'm digging how the shadows work.
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