Tuesday, May 28, 2013

Velociraptor Demo in progress

Been working through a really nice tutorial over on Digital Tutors, texturing a Velociraptor. ( This tutorial) I converted the provided model from SubD's (which I don't know what those are) to polygons just because it was easier for me to work with. This is also the first time I've used Maya's 3D painting to fix seams which worked better than expected, though a little blurred.

And after day one (8 lessons out of 35) this is what iI've got:





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