Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Sunday, April 21, 2013

Update on female head texture

We got a new model to use, so obviously I had to start over since now the UV's don't match. But I like this one better so it's worth it.

The neck and ears are still pretty rough.



Thursday, April 18, 2013

Saturday, February 23, 2013

Time. UDK Basement Level

Working on the basement level of our game Time. in UDK. Still need to make a corner piece for the ceiling, but otherwise the hallway parts are done and have collision so they're playable.

I modeled everything but the floor, the slanted rectangular windows and the dropped down ceiling arches.

Going between the navigation of Maya and UDK is probably the most obnoxious experience so far this year.



Sunday, February 17, 2013

Time. Hallway combine

The group each had to make a piece and then combine it together into a hallway. Actually doesn't look too bad for being done by three people. Someone else did the floor panels, the rectangular windows and the corner bracket.

More Vertex Chameleon lighting because this is the best thing ever.



And a quick test in UDK


Friday, February 15, 2013

Thursday, February 14, 2013

Modular Level Pieces

Some pieces I did for Time. A wall and some supports. Hopefully gonna get another wall done soon, something less crazy complex. (They're not really this color, I was playing around with Vertex Chameleon's occlusion baking.)


Friday, February 8, 2013

Gun Designs

All my teachers were right, don't draw for a week or so and you forget perspective and everything winds up in some sort of MC Escher / Mirrormask land.

Anyway here's some Sci-Fi pistols for a time travel game called Time.