In process and various projects by Sydney.
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Sunday, December 29, 2013
Burning Barrel
Pretty sure the 'Hello World' of the VFX industry is setting things on fire. So made some fire in UDK's Cascade engine, which as expected was infinitely more robust and customizable than Unity's Shuriken. Though I'm glad I learned on Shuriken first.
Fire sprite sheet was generated by Positech Games' neato Explosion Generator.
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