In progress blocking in Max:
Took my tiled block pattern into Z-brush and sculpted about half the blocks, then back into Max and duplicated the sculpted ones along the blocked out guidelines I made.
I generated all the maps in Max with Render to Texture, then made an additional grungy normal map in Knald based off a photo I took of fishsticks I made that burnt to a baking sheet:
Finally I brought the whole thing into UDK and combined the two normal maps for finer detail.
And the final result:
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