In process and various projects by Sydney. For full portfolio see: http://72pinprotagonist.weebly.com/
Friday, February 14, 2014
Hayloft
Finally finished that hayloft and added a bunch of environment effects. Also my first time using Matinee.
Thursday, January 30, 2014
Cascade Tutorial
Following along with Bill Kladis' Cascade tutorial. Onto the second part now. Made a health pickup with some smoke.
Monday, January 20, 2014
Thursday, January 9, 2014
Saturday, January 4, 2014
Orb Aura
Following along with another tutorial to make a Skyrim sort of effect. Nearly done, just need to finish the center part.
Thursday, January 2, 2014
Embers
Decided the fire on the barrel looked a little out of place so I changed the texture of the top piece to be charred and added an emissive ember texture that pulses back and forth with a sine wave in order to make it look like it's actually burning.
Sunday, December 29, 2013
Burning Barrel
Pretty sure the 'Hello World' of the VFX industry is setting things on fire. So made some fire in UDK's Cascade engine, which as expected was infinitely more robust and customizable than Unity's Shuriken. Though I'm glad I learned on Shuriken first.
Fire sprite sheet was generated by Positech Games' neato Explosion Generator.
Fire sprite sheet was generated by Positech Games' neato Explosion Generator.
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