Monday, July 1, 2013

Chipped Rock Floor

Made this chipped rock floor in 3ds Max while following along with another Digital Tutor lesson. Very first time using Max and it seems pretty handy for blocking things out like this.

In progress blocking in Max:
 

Took my tiled block pattern into Z-brush and sculpted about half the blocks, then back into Max and duplicated the sculpted ones along the blocked out guidelines I made.


 I generated all the maps in Max with Render to Texture, then made an additional grungy normal map in Knald based off a photo I took of fishsticks I made that burnt to a baking sheet:


 
Finally I brought the whole thing into UDK and combined the two normal maps for finer detail.

And the final result:










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