Sunday, April 28, 2013

Texturing Final Project

The final project in my texturing class is the UV and texture this little scene of a robot woodsman who dropped his arm in the forest:

I've got it all UVed and ready to go. Here's the robot's head so far:

Saturday, April 27, 2013

Blocked in lipsynch

Midway through the blocking for my lipsynch, still need to do something for that laugh at the beginning, and his torso needs some movement. The line is from Team Fortress 2.

Tuesday, April 23, 2013

Gecko Skin

Gecko all done and ready for retoppo-ing. Added some skin using one of the leather alpha brushes which looks great on his head, but not as good on his body. I'm thinking once he's textured it'll look a lot better.

Sunday, April 21, 2013

Update on female head texture

We got a new model to use, so obviously I had to start over since now the UV's don't match. But I like this one better so it's worth it.

The neck and ears are still pretty rough.

Saturday, April 20, 2013

Thursday, April 18, 2013

Tuesday, April 16, 2013

Gecko In-Progress

Re-did my Gecko in adaptive skin rather than Dynamesh (except the head which is dynameshed). Still need to work on the head, and the feet are giving me serious issues.

Saturday, April 13, 2013

Lab Assets 2: Electric Bugaloo

Even more lab assets, a cryogenic chamber, some pipes, and the monitor/CPU for the big central hubs.

Thursday, April 11, 2013

Lab Assets

Still chugging along on this. The batteries are part of a puzzle that the awesome level designer/kismet guy put together. As is the little floating droid in the ceiling picture. He patrols around and raises the alarm if he sees you.

Thursday, April 4, 2013


A few new textures of trees and foliage.

Pine tree branch:

 A gnarled branch with autumn leaves:

Ivy growing on an old brick texture:

 And I added roots to that crazy space grass I had:

Tuesday, April 2, 2013

Phone Texture

While hanging out with some friends I sketched the texture of his table on my phone. I love this phone.