Tuesday, May 28, 2013

Velociraptor Demo in progress

Been working through a really nice tutorial over on Digital Tutors, texturing a Velociraptor. ( This tutorial) I converted the provided model from SubD's (which I don't know what those are) to polygons just because it was easier for me to work with. This is also the first time I've used Maya's 3D painting to fix seams which worked better than expected, though a little blurred.

And after day one (8 lessons out of 35) this is what iI've got:

Tuesday, May 21, 2013

Final Lipsynch

Here's the final lipsynch for my Animation class. The line is from Team Fortress 2, one of Merasmus' from the last Scream Fortress.

Thursday, May 16, 2013

Final Renders

The final renders of the gecko in Maya and in UDK.

Man does lighting really change what he looks like.

Wednesday, May 15, 2013

Textured Gecko

Started texturing for the first time in Mudbox, I'm not sure that I actually like it that much. Maybe if I had all my photoshop brushes and blending modes. So I just did the basic layout in Mudbox and then brought it into Photoshop for the rest of the diffuse texture.

Still not done, I'm gonna bring it back into Mudbox and clean up the seams.

Sunday, May 12, 2013

Render Test

A render test of the full scene. Whoever made this lighting rig did a lovely job. I'm digging how the shadows work.

Saturday, May 11, 2013


The robot for my final scene is all done. He's based on vintage radios and random parts.

Thursday, May 9, 2013

Gecko UV's

With the worst timed virus in history I spent a full week in bed and in the hospital with a 103 degree fever. Naturally I missed the most important class of the entire year which was texturing/UVing things in Z brush.

So now I'm a little out of my element trying to do it based on other students' notes. Here's the UV unwrapping so far in 3D Coat.

Wednesday, May 8, 2013

Retopo'd Gecko

Retopo'd the Gecko in 3D Coat and projected him in Z brush. I liked these colors when I got down to his toes. :D