Dino is all finished. Used procedural nodes to texture the eyes, teeth and gums, and added some spec. Here's the maps, a viewport screenshot and the final renders.
Diffuse:
Bump:
Spec:
72 Pin Protagonist
Tuesday, June 4, 2013
Monday, June 3, 2013
Dinosaur Day 2
Almost done with this guy. About 10 more tutorial videos to go. I'm done with the body bump map, still need to do the mouth and claws. And his eyes obviously.
Labels:
Digital Tutors,
Maya,
texture
Sunday, June 2, 2013
Jail
Was updating my website and decided to take a few things from last semester down. It's amazing how much everyone improves each semester, things I was really proud of 5 months ago now look terrible to me. But I take that as a good sign.
This was my first attempt at working modular, it's a prison cell that's been duplicated to form a corridor. The textures here are very very bad (and the repeating ones are from CG Textures), but I still like the model. I may re-texture it and put it back up at some point.
This prison was created last December, it has 3,339 tris per unit so 18,108 for this scene.
This was my first attempt at working modular, it's a prison cell that's been duplicated to form a corridor. The textures here are very very bad (and the repeating ones are from CG Textures), but I still like the model. I may re-texture it and put it back up at some point.
This prison was created last December, it has 3,339 tris per unit so 18,108 for this scene.
Tuesday, May 28, 2013
Velociraptor Demo in progress
Been working through a really nice tutorial over on Digital Tutors, texturing a Velociraptor. ( This tutorial) I converted the provided model from SubD's (which I don't know what those are) to polygons just because it was easier for me to work with. This is also the first time I've used Maya's 3D painting to fix seams which worked better than expected, though a little blurred.
And after day one (8 lessons out of 35) this is what iI've got:
And after day one (8 lessons out of 35) this is what iI've got:
Labels:
Digital Tutors,
Maya,
texture
Tuesday, May 21, 2013
Final Lipsynch
Here's the final lipsynch for my Animation class. The line is from Team Fortress 2, one of Merasmus' from the last Scream Fortress.
Thursday, May 16, 2013
Final Renders
The final renders of the gecko in Maya and in UDK.
Man does lighting really change what he looks like.
Man does lighting really change what he looks like.
Wednesday, May 15, 2013
Textured Gecko
Started texturing for the first time in Mudbox, I'm not sure that I actually like it that much. Maybe if I had all my photoshop brushes and blending modes. So I just did the basic layout in Mudbox and then brought it into Photoshop for the rest of the diffuse texture.
Still not done, I'm gonna bring it back into Mudbox and clean up the seams.
Still not done, I'm gonna bring it back into Mudbox and clean up the seams.
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