Apparently this is a genre of game I've never heard of where you mine objects out of a field of other objects. Followed a Unity tutorial to make this (and the gem textures are off the Unity Asset Store) because I wanted to brush up on my C# skills.
Going to take this and add some VFX for the harpoon fire, connecting to gem vs rock and the retract.
Been slacking on the portfolio building, but 3-Day weekends are great to remedy that! Six months of not touching UDK because I've been working and I've really lost all my skills. So I decided to redo all my ImbueFX intro Cascade tutorials to remind me of what I've forgotten. Also simple effects will be a good basis for more elaborate things.
I also got Xsplit Broadcaster to work with Fraps so I don't have half speed gifs anymore.
First off this is the in-prog of something I want to do that'll be like a rain of Melf's Acid Arrows. Obviously the arrow is placeholder, but the idea is there.
Ammo pickup. Not finished. Want to add some sparkles and a displacement sphere grid around it to make it a bit more sci-fi.
Rocketfire and a ball of lightning. Both of these are using Bill Kladis' textures just to learn the principles.