Still chugging along on the Sleepy Hollow project. I've got some props done, the turnarounds and characters and now I'm working on environments. But here's the updated versions of the Horseman and Daredevil, who I decided needed some armor.
Friday, November 30, 2012
Wednesday, November 28, 2012
Sunday, November 18, 2012
I'm doing research on sci-fi props and decided I wanted to do space prison stuff. While researching handcuffs I stumbled across this spectacular blog all about restraints, handcuffs and straightjackets. Historic and fictional movie props. Pretty awesome.
Check it out: Restraints Blog
Check it out: Restraints Blog
Wednesday, November 14, 2012
Tuesday, November 13, 2012
I can say this now, since I have no followers, but I hate Steampunk. I loathe it. I hate drawing it, I hate looking at it, it's my least favorite genre of things. However it was the assignment, so I struggled through. Plus it was an excuse to draw a Luger which is my favorite gun to draw.
Sunday, November 11, 2012
Old piece from my second semester at Academy. This is an Isometric drawing of what I thought the BONK factory might look like in TF2. I think this might make a cool level someday. Or at least it would for me since I mostly play Sniper. This might suck for Heavy.
Friday, November 9, 2012
Horses. Majestic. Beautiful. Ever wonder why they're always shown running, leaping, from the side, from a three-quarter view? Because directly from the front they look like some sort of mutant dog that has a preying mantis head. Seriously, horses look just bizarre from the front. Anyway, this is Daredevil, the Headless Horseman's .. uh.. horse. He's skeletal like my horseman design, and his chest cavity is filled with dirt. The little vines and leaves are baby pumpkins growing in there. The Horseman needs more heads.
Wednesday, November 7, 2012
First time designing props for a specific character rather than just a genre. This week was Post Apocalyptic and conveniently I started playing Borderlands 2 as well. Sometimes the stars align, or the vaults or whatever. I didn't design Vekk here, he was given to me, but I did make up his name and backstory and whatnot.
Tuesday, November 6, 2012
So today I learned something that I'm sure every animator in existance already knows. It's really difficult to give someone facial expressions when they don't have eyebrows. And when you can't see their eyes it's even worse. So for Ichabod (since he's wearing those goggles constantly) I had to kind of make his hair emote for him. The result is that he looks a bit like a palm tree has ruptured out of his skull.
Monday, November 5, 2012
So for my Visual Development class we're designing characters and props for a game based off an existing story. I'm doing The Legend of Sleepy Hollow but with some updates: Ichabod, Sarah and Masbeth are part of a present day paranormal team that have a docu-reality TV show where they go to places and investigate ghosts. Obviously nothing that's on the scale of what's going on in Sleepy Hollow, hilarity ensues when all the ghosts are real and chasing them. Anyway. I've got my design for Ichabod solidly squared away:
So as it turns out, I'm the only person at school who doesn't have one of these blog-thingies specifically for my in-progress art and whatnot. So here's me fixing it by starting this up. Granted this will prove to be incredibly uninteresting mostly because I haven't drawn ever and I'm in a crapload of drawing classes this semester. But hey, maybe it'll keep me motivated to draw when those classes are over. So yeah. Here goes. 72 Pin Protagonist. Out.