Saving this for posterity, by far the worst model I've ever made in my entire life.
Hopefully someday I can look back on this and laugh.
In process and various projects by Sydney. For full portfolio see: http://72pinprotagonist.weebly.com/
Thursday, February 28, 2013
Wednesday, February 27, 2013
Dreamcast Controller
I've never modeled like this before, and now that I've done all six sides I have no idea how to attach them all. So uh... yeah.
Tuesday, February 26, 2013
Crate
Just a basic cube with a flat texture on it. We only got 45 minutes to do it, so I didn't get a chance to fix the shadows.
Mine
We got this mine to UV and texture however we wanted. I thought it looked a little like Badwater Basin, so I went with that theme.
Saturday, February 23, 2013
Time. UDK Basement Level
Working on the basement level of our game Time. in UDK. Still need to make a corner piece for the ceiling, but otherwise the hallway parts are done and have collision so they're playable.
I modeled everything but the floor, the slanted rectangular windows and the dropped down ceiling arches.
Going between the navigation of Maya and UDK is probably the most obnoxious experience so far this year.
I modeled everything but the floor, the slanted rectangular windows and the dropped down ceiling arches.
Going between the navigation of Maya and UDK is probably the most obnoxious experience so far this year.
Thursday, February 21, 2013
Speed Paintings - Week 1
They started a speed painting workshop this week where we get a word and get 10 - 20 minutes to do a painting based off it. It was super fun, though I haven't drawn/painted in a really long time. The words were Pineapple, Pig, Drummer, Angry Fish and Guardian.
Wednesday, February 20, 2013
Sunday, February 17, 2013
Time. Hallway combine
The group each had to make a piece and then combine it together into a hallway. Actually doesn't look too bad for being done by three people. Someone else did the floor panels, the rectangular windows and the corner bracket.
More Vertex Chameleon lighting because this is the best thing ever.
And a quick test in UDK
More Vertex Chameleon lighting because this is the best thing ever.
And a quick test in UDK
Saturday, February 16, 2013
Friday, February 15, 2013
More phone sketches
Drew some stuff while the teacher did critique. Started drawing his jacket but then he put it back on and ruined everything.
Thursday, February 14, 2013
Marbled Granite
Marble Granite texture, and then the same thing with tiles. (I should do different colors so it doesn't look so much like camo)
Modular Level Pieces
Some pieces I did for Time. A wall and some supports. Hopefully gonna get another wall done soon, something less crazy complex. (They're not really this color, I was playing around with Vertex Chameleon's occlusion baking.)
Wednesday, February 13, 2013
Saturday, February 9, 2013
Model a Week: Sniper Rifle
Quick Sniper Rifle. I'm sure there's much better/faster ways of doing this than extruding a cube forever, but I don't know what those ways are, so I extruded a cube forever. I think it'll look a lot better with some textures.
Friday, February 8, 2013
Gun Designs
All my teachers were right, don't draw for a week or so and you forget perspective and everything winds up in some sort of MC Escher / Mirrormask land.
Anyway here's some Sci-Fi pistols for a time travel game called Time.
Anyway here's some Sci-Fi pistols for a time travel game called Time.
Model a Week: Screw
We're doing a few models a week in my Modeling class as practice, so here's the highest resolution screw ever. This process blew my mind and took like 15 minutes.
Also I handpainted a tiling texture for it for funsies.
Also I handpainted a tiling texture for it for funsies.
Thursday, February 7, 2013
First Game
Figured I'd throw this up here since it's not on the internet anywhere, this is the very first playable game I ever made. It's the first game I made that had a point other than just walking around.
It's in Flash which I don't really like, but it was a good learning experience. I didn't script the engine, but I did make all the assets, animations and program the enemies and the counter using ActionScript 3.
So here is Mervyn the Diver! From May 2012.
It's in Flash which I don't really like, but it was a good learning experience. I didn't script the engine, but I did make all the assets, animations and program the enemies and the counter using ActionScript 3.
So here is Mervyn the Diver! From May 2012.
Tuesday, February 5, 2013
Handpanted Textures
We're handpanting textures in my Texturing class, yay! So here's the first rough tries. The first one is supposed to be tarnished gold; I'm not real happy with it since it looks kinda too bronze and blown out on the hilights.
The second is wood planks which I think came out pretty good.
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