Saturday, June 29, 2013

Rocks

Video games have generally between 3 and 72,348 rocks in them. So here's some rocks.

The rock mesh was generated using a nifty Rock Generator plugin for Maya found here. And then I tweaked them a bit.

Diffuse map created by layering a bunch of photos and some painting, normal map made in Knald.






Tuesday, June 25, 2013

Stylized Door

Taking a class on Shaders in UDK. Our first project was just to do a wood texture. I made this super stylized wood texture and then I had some extra time so I also made a little scene using this texture with simple kismet of a door opening.

The door sketch is by Matt Elser.



Tuesday, June 4, 2013

Finished Dinosaur

Dino is all  finished. Used procedural nodes to texture the eyes, teeth and gums, and added some spec. Here's the maps, a viewport screenshot and the final renders.

Diffuse:
 Bump:
 Spec:





Monday, June 3, 2013

Dinosaur Day 2

Almost done with this guy. About 10 more tutorial videos to go. I'm done with the body bump map, still need to do the mouth and claws. And his eyes obviously.



Sunday, June 2, 2013

Jail

Was updating my website and decided to take a few things from last semester down. It's amazing how much everyone improves each semester, things I was really proud of 5 months ago now look terrible to me. But I take that as a good sign.

This was my first attempt at working modular, it's a prison cell that's been duplicated to form a corridor. The textures here are very very bad (and the repeating ones are from CG Textures), but I still like the model. I may re-texture it and put it back up at some point.

This prison was created  last December, it has 3,339 tris per unit so 18,108 for this scene.