Some support beams for our laboratory.
In process and various projects by Sydney. For full portfolio see: http://72pinprotagonist.weebly.com/
Thursday, March 28, 2013
GDC Portfolio Reviews
Went to GDC this week and had my portfolio looked at by bunch of companies: Crystal Dynamics, Valve, Ubisoft, Insomniac, Irrational and WMS (They make slot machines). Feedback was mostly positive with some good crit about what to add and take away from my portfolio.
Additionally the application process for Riot Games involved punching this thing as hard as you could:
Additionally the application process for Riot Games involved punching this thing as hard as you could:
Tuesday, March 26, 2013
Monday, March 25, 2013
Sunday, March 24, 2013
Saturday, March 23, 2013
Elevator
Modeled and textured this elevator for our group project. The further we go the more this turns into a horror game rather than a futuristic sci-fi sort of a thing.
Friday, March 22, 2013
Model a Week - Tire
Was following along with some tutorials before I realized that my version of Z Brush doesn't have panel loops. Tried to fake it but uh... didn't go so well.
Thursday, March 21, 2013
Animation
The assignment was to make a 6 second looping animation for a Baker. This ended up being about 20 seconds because just him rolling out dough seemed boring.
The model is Norman and I made him a chef hat and some props.
The model is Norman and I made him a chef hat and some props.
Wednesday, March 20, 2013
Castle
We got this castle to UV and texture within a few artistic constraints. All and all it came out pretty good, but I wish I had more time to fix the front gate.
Tuesday, March 19, 2013
Z-Brush Treant
First time mucking about in Z-Brush. I found this neat picture of a Treant on the Interwebs (Apparently he's concept art for the game Rift), and tried to make an armature for him out of Z-Spheres.
Saturday, March 16, 2013
Lab Textures
Textured the lower walls and pipes for the lab along with the upper floor pieces since you can see the underside of them when you're below. I didn't model the floor pieces.
Friday, March 15, 2013
Updated Dreamcast Controller
I'm gonna be refining this for the rest of my life apparently. Cleaned up to 5766 Tris. And now with a low poly version to project onto.
Thursday, March 14, 2013
Wednesday, March 6, 2013
Dreamcast Controller take 23 billion
Restarted this at least 4 times since last week, but finally done. I'm happy with how it looks smoothed, but the mesh is still a bit wonky. 9819 Tris.
Tuesday, March 5, 2013
Cave Rock Texture
Instead of hand painting I tried some super heavy photo manipulation this time. Tiles in all 4 directions.
Saturday, March 2, 2013
Model A Week - Treasure Chest
Matt Elser drew a bunch of really cool treasure chests that I've been modeling. Here's this weeks along with his drawing.
Friday, March 1, 2013
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